Choice of Kings Heading
Helping you choose wisely.


Buildings Heading Economy Heading Cavalry Heading Archers Heading Infantry Heading Monks Heading Siege Heading Ships Heading
Score Civilization Gate Stone Wall Fortified Wall Guard Tower Keep Bombard Tower Masonry Architecture Hoardings Heated Shot Gold Shaft Mining Stone Shaft Mining Two-Man Saw Crop Rotation Treadmill Crane Sappers Guilds Scout Cavalry Light Cavalry Hussar Knight Cavalier Paladin Camel Heavy Camel Bloodlines Husbandry Plate Barding Blast Furnace Elite Skirmisher Heavy Cavalry Archer Crossbowman Arbalest Hand Cannoneer Thumb Ring Bracer Ring Archer Armor Parthian Tactics Pikeman Halberdier Eagle Warrior Elite Eagle Warrior 2-Handed Swordsman Champion Squires Plate Mail Armor Sanctity Illumination Block Printing Redemption Atonement Herbal Medicine Heresy Theocracy Heavy Scorpion Siege Ram Onager Siege Onager Bombard Cannon Siege Engineers Cannon Galleon Elite Cannon Galleon Fire Ship Fast Fire Ship Heavy Demolition Ship Shipwright Drydock

Aztecs YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Aztecs
Britons YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Britons
Byzantines YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Byzantines
Celts YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Celts
Chinese YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Chinese
Franks YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Franks
Goths YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Goths
Huns YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Huns
Japanese YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Japanese
Koreans YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Koreans
Mayans YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Mayans
Mongols YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Mongols
Persians YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Persians
Saracens YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Saracens
Spanish YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Spanish
Teutons YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Teutons
Turks YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Turks
Vikings YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Vikings

Instructions Clear



Unique Attributes

'
Civilization Unique Units Unique Differences
Aztecs
jaguarwarrior
Jaguar Warrior
  • Unique Technology: Garland Wars (+4 infantry attack)
  • Team Bonus: Relics +33% gold
  • Start with Eagle Warrior, not Scout Cavalry
  • Villagers carry +5
  • All military units created 15% faster
  • Monks +5 HP for each Monastery technology
Britons
Longbowman
Longbowman
  • Unique Technology: Yeomen (+1 foot archer range; +2 tower attack)
  • Team Bonus: Archery Ranges 20% faster
  • Town Centers cost 50% less wood in Castle Age
  • Foot archers +1 range Castle Age
  • Foot archers +2 range Imperial Age
  • Shepherds work 25% faster
Byzantines
Cataphract
Cataphract
  • Unique Technology: Logistica (Cataphracts cause trample damage)
  • Team Bonus: Monks +50% heal speed
  • Buildings +10% HPs, Dark Age
  • Buildings +20% HPs, Feudal Age
  • Buildings +30% HPs, Castle Age
  • Buildings +40% HPs, Imperial Age
  • Camels cost -25%
  • Skirmishers cost -25%
  • Pikemen cost -25%
  • Fire ships +20% attack
  • Advance to Imperial Age costs -33%
Celts
Woad Raider
Woad Raider
  • Unique Technology: Furor Celtica (+50% HP Siege Workshop units)
  • Team Bonus: Siege Workshops 20% faster
  • Infantry move 15% faster
  • Lumberjacks work 15% faster
  • Siege weapons fire 20% faster
  • Sheep not converted if in Celt unit's LOS
Chinese
Chu Ko Nu
Chu Ko Nu
  • Unique Technology: Rocketry (+2 Chu Ko Nu pierce attack, +4 scorpions)
  • Team Bonus: Farms +45 food
  • Start +3 villagers
  • Start -150 food
  • Start -50 wood
  • Technologies cost -10% Feudal Age
  • Technologies cost -15% Castle Age
  • Technologies cost -20% Imperial Age
  • Town Centers support 10 population
  • Demolition ships +50% HP
Franks
Throwing Axeman
Throwing Axeman
  • Unique Technology: Bearded Axe (+1 Throwing Axemen range)
  • Team Bonus: Knights +2 LOS
  • Knights +20% HP
  • Castles cost -25%
  • Farm upgrades free
Goths
Huskarl
Huskarl
  • Unique Technologies: Anarchy (Create Huskarls at Barracks); Perfusion (Barracks units created 50% faster)
  • Team Bonus: Barracks 20% faster
  • Infantry cost -10% Feudal Age
  • Infantry cost -15% Castle Age
  • Infantry cost -25% Imperial Age
  • Infantry +1 attack vs. buildings
  • Villagers +5 attack vs wild boar
  • Villagers carry +15 meat
  • +10 population Imperial Age
Huns
Tarkan
Tarkan
  • Unique Technologies: Atheism (+100 years Wonder/Relic victory time; -50% Spies/Treason cost)
  • Team Bonus: Stable 20% faster
  • Don’t need Houses
  • start -100 wood
  • Cavalry Archers cost -25% Castle Age
  • Cavalry Archers cost -30% Imperial Age
  • Trebuchets +30% accuracy
Japanese
Samurai
Samurai
  • Unique Technologies: Kataparuto (Trebuchets fire, pack/unpack faster)
  • Team Bonus: Galleys +50% LOS
  • Fishing Ships 2X HP
  • Fishing Ships +2P armor
  • Fishing Ships +5% work rate Dark Age
  • Fishing Ships +10% work rate Feudal Age
  • Fishing Ships +15% work rate Castle Age
  • Fishing Ships +20% work rate Imperial Age
  • Mills cost -50%
  • Mining Camps cost -50%
  • Lumber Camps cost -50%
  • Infantry attack 10% faster Feudal Age
  • Infantry attack 15% faster Castle Age
  • Infantry attack 25% faster Imperial Age
Koreans
War Wagon Turtle Ship
War Wagon Turtle Ship
  • Unique Technologies: Shinkichon (+2 range Mangonels, onagers)
  • Team Bonus: Mangonels, onagers +1 range
  • Villagers +2 LOS
  • Stone miners work 20% faster
  • Tower upgrades free (Bombard Tower requires Chemistry)
  • Towers range +1 Castle Age, +1 Imperial Age (for +2 total)
Mayans
Plumed Archer
Plumed Archer
  • Unique Technologies: El Dorado (+40 Eagle Warrior HP)
  • Team Bonus: Walls cost -50%
  • Start with +1 villager
  • Start with Eagle Warrior (not Scout Cavalry)
  • Start -50 food
  • Resources last 20% longer
  • Archery Range units cost -10% Feudal Age
  • Archery Range units cost -20% Castle Age
  • Archery Range units cost -30% Imperial Age
Mongols
Mangudai
Mangudai
  • Unique Technologies: Drill (Siege Workshop units move 50% faster)
  • Team Bonus: Scout Cavalry/Light Cavalry +2 LOS
  • Cavalry archers fire 20% faster
  • Light Cavalry +30% HP
  • Hunters work 50% faster
Persians
War Elephant
War Elephant
  • Unique Technologies: Mahouts (+30% War Elephant speed)
  • Team Bonus: Knights +2 attack vs. archers
  • Start +50 wood
  • Start +50 food
  • Town Center 2X HP
  • Dock 2X HP
  • Work rate +10% Feudal Age
  • Work rate +15% Castle Age
  • Work rate +20% Imperial Age
Saracens
Mameluke
Mameluke
  • Unique Technologies: Zealotry (+30 camel, Mameluke HP)
  • Team Bonus: Foot archers +1 attack vs. buildings
  • Market trade cost only 5%
  • Transport Ships 2X HP
  • Transport Ships 2X carrying capacity
  • Galleys attack 20% faster
  • Cavalry archers +3 attack vs. buildings
Spanish
Conquistador Missionary
Conquistador Missionary
  • Unique Technologies: Supremacy (Villager combat skills increased)
  • Team Bonus: Trade Cart, Trade Cog return +33% gold
  • Builders work 30% faster (except on Wonders)
  • Blacksmith upgrades don’t cost gold
  • Cannon Galleons benefit from Ballistics (fire faster, more accurately)
Teutons
Teutonic Knight
Teutonic Knight
  • Unique Technologies: Crenellations (+3 Castle range; garrisoned infantry fire arrows)
  • Team Bonus: Units more resistent to conversion
  • Monks heal from 2X as far
  • Towers garrison 2X units
  • Towers fire 2X arrow/unit
  • Murder holdes free
  • Farms cost -33%
  • Town Center +2 attack
  • Town Center +5 LOS
Turks
Janissary
Janissary
  • Unique Technologies: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)
  • Team Bonus: Gunpowder units train 20% faster
  • Gunpowder units +25% HP
  • Researching gunpowder technologies costs -50%
  • Gold miners work 15% faster
  • Chemistry free
  • Light Cavalry upgrade free
  • Hussar upgrade free
Vikings
Longboat Berserk
Longboat Berserk
  • Unique Technologies: Berserkergang (Berserks regenerate faster)
  • Team Bonus: Docks cost -25%
  • Warships cost -20%
  • Infantry +10% HP Feudal Age
  • Infantry +15% HP Castle Age
  • Infantry +20% HP Imperial Age
  • Wheelbarrow free
  • Hand Cart free


Designed and coded by: Brian Quinlan
Ideas and advice by: Michael Kuhlmann, Kevin Quinlan, Leo Wong and Joe van Tunen